The Tomb is open at last! The Legion made a strong first push into our world, and for awhile things were looking pretty grim (ok not really, but let the drama build for a moment). Up until now, we’ve been fighting off the big scary green dudes from our home turfs, liberating any areas they decide to invade, and slowly pushing them back from areas they already conquered.
And now we’ve pushed them to their last stronghold. The remaining Legion lords have holed up in the Tomb of Sargeras. All of their nastiest baddies, all of their toughest commanders…everything they have left is inside this infamous place. Defeating them here means kicking them off Azeroth (again) and hopefully granting our world some peace—a peace expected to last at least until a new expansion introduces another power mad leader that tries to kill us. Hey, it’s job security for us hero types.
The Tomb of Sargeras itself actually has quite a bit of history to it. Aegwynn, the previous guardian and mother of Medivh who defeated Sargeras, placed the great demon lord’s power within the Tomb and sealed it, hoping to contain it for all time. Later, Gul’dan attempted to break in and steal this power, but failed in his attempt and died in the tomb (the original Gul’dan, not the one from the Draenor altered timeline). Later still, Illidan also attempted a foray into the Tomb, with his jailer Maiev hot on his heels. This story is regaled in Warcraft III: The Frozen Throne, and even has the first version of the Tomb as one of the campaign levels.
In World of Warcraft, the assault on the Broken Shore was meant to shut down the Tomb right then and there, preventing the Legion’s foothold on Azeroth. It failed, and all of our efforts this expansion have led up to us fighting our way back there and finishing the job. Now, we’re getting the chance.
As for the raid itself, I have to say I like it so far. The overall style of the place feels a lot more like dark, evil place that we need to clear of all loot, at least when compared to Nighthold. The layout roughly (very roughly) follows the old Warcraft map, going into waterlogged passages and lots of decaying tunnels but with some very large, opulent areas to fight in. The fights themselves are a cut above what we saw in Nighthold, and the bosses tend to incorporate the room itself into the fight more often. It’s enough to keep you on your toes, but it isn’t any experienced raiders haven’t seen before. I would say that any group capable of defeating Nighthold on Heroic will have no trouble learning the new mechanics.
Other than that, it’s a strong dungeon romp in Raid form. The latest patch has tuned the gear within to pretty much be the best there is for all classes, so it will mostly likely be useful to you, either now or later when gear gets shifted around legendaries.
Battle your way through these ancient Night Elf ruins and put an end to the Legion’s invasion of our world once and for all!